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Disaster Area Intro 2016

 

 

 

This piece was modelled and textured in Blender, and rendered out with the Cycles rendering engine. Post production work, which included colour correcting, compositing, and light glow effects was also completed in Blender. 

 

Completed September 2016. 

Isometric Render

Isometric Render

Test Render

Top Render

Top Render

Test Render

Final Mesh

Final Mesh

Viewport Render

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